M. Battiston
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Black Hole Render

A standalone render exploring gravitational lensing, in the style of Interstellar's Gargantua. Built entirely in Blender using shaders and geometry nodes, following this tutorial. It isn't tied to any project or game, just a personal study of the effect.

Gallery

Extreme close-up of the event horizon against a blue-tinted backdrop
Wide angle of the black hole set against a pink nebula backdrop
Geometry nodes setup driving the lensing sphere mesh in Blender
Shader node graph driving the accretion disk material in Blender