M. Battiston

Unity dev / 3D artist

MatteoBattiston

Interactive experiences for PC and XR.

Code in Unity, 3D in Blender.

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Projects

  • PC
  • XR

Project Normandia

Immersive VR recreation of D-Day for Meta Quest 3, covering architecture, weapon systems, and gameplay programming.

Role
Gameplay programming, 3D assets, VR optimization
Context
Internship at Radica Design
Platform
Meta Quest 3, PC
Engine
Unity
View project
  • PC
  • XR

The Last Gunner: No Way Out

Wave-based survival shooter for PC and VR, built with a five-person team around VR interaction, game design, and audio.

Role
VR lead, audio lead, art director
Team
5 people
Platform
PC, Meta Quest
Engine
Unity 6, FMOD
View project
  • PC

Freezing Cold

Solo exploration/puzzle game, code and assets built from scratch in less than 7 hours for a school exam, with 3 different endings.

Role
Solo: code, art and design
Time
Under 7 hours
Context
School exam
Platform
PC
View project

3D models

Black Hole RenderRender

The 3D viewer comes from Sketchfab and loads only when you open a model.

Profile

Name
Matteo Battiston
Based in
Padova, Italy
Does
Interactive experiences and 3D assets
Now
Recently completed internship at Radica Design; open to new opportunities
Engines
Unity, Unreal Engine, Godot
Languages
C#, C++, Python, SQL
3D
Blender
Tools
Git, Figma
Outside work
3D printing, hardware building, climbing